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Autodesk mental ray for maya 2016
Autodesk mental ray for maya 2016






autodesk mental ray for maya 2016
  1. #Autodesk mental ray for maya 2016 update#
  2. #Autodesk mental ray for maya 2016 simulator#

In addition, XGen can now handle hair as cards rather than individual strands, also reducing the computational resources required: useful for background characters in videogames, for example. This new ‘deep adaptive fluid simulation’ workflow should help reduce the computational resources required for a sim while preserving visual quality: for example, by only simulating the surface of a body of water in detail.

#Autodesk mental ray for maya 2016 simulator#

Other changes in Maya 2016 Extension 2 include updates to two of the software’s key effects toolsets: the Bifrost fluid simulator and the XGen instancing system.īifrost’s new adaptive solver (shown above) enables the level of detail in a simulation to vary, enabling artists to choose which parts of a sim are calculated in high detail. There’s also a new Pose Space Deformer, used to set up full-body corrective shapes to fix rigging artefacts in character animations, which you can see in action at around 03:10 in the video above. We discussed them in our original story on Maya LT 2016 Extension 3, so we won’t cover them here. Those include a new blendshape workflow and a semi-automated Quick Rig tool based on the HumanIK solver.

#Autodesk mental ray for maya 2016 update#

In addition, the update adds a number of character rigging features previously rolled out in Maya LT, the cut-down version of Maya intended for indie game artists. Collections can then be assigned to render layers and toggled on and off at willĪ templating system enables users to export complex scene setups as JSON files that can be shared with other artists, or reused between productions. “ isn’t as deep as some out there for motion graphics, but it’s a sign of where we’re taking this.”īetter shot-based render management for VFX artistsĪnother significant new feature in Extension 2 is the new render-management system, designed to simplify the process of setting up shot-based overrides for the lighting and shading in a scene during VFX work.Īrtists can group scene assets into Collections, either manually or by writing expressions based on asset names.

autodesk mental ray for maya 2016

“We tried to look at what people do in motion graphics and reflect that,” he said. The company’s director of industry marketing, Marc Hamaker, described the toolset as a “pretty nice start-to-finish workflow” suitable for “motion graphics and a whole lot more”, including titles and UI design.Īccording to Hamaker, the tools are intended to be accessible to artists who don’t primarily work in 3D. See them in action here, or watch the video in the comments below. Updated 27 April: Mainframe North MD Chris Hardcastle has been in touch to say that there are new features in the integrated version of the toolset. Mash provided a set of 27 nodes that could be ‘daisy chained’ together to generate a huge range of customisable motion graphics effects, controllable from both Maya’s Attribute and Node Editors.Īutodesk’s initial integration makes a number of UI changes, but doesn’t add any new functionality. The biggest single addition in Maya 2016 Extension 2 is the new motion graphics toolset, derived from Mainframe North’s Mash add-on, which Autodesk acquired last September. The Extension release is one of several announcements made by Autodesk at NAB 2016, along with Flame 2017 and 3ds Max 2017, and its acquisition of Solid Angle, developer of the Arnold renderer. The subscriber-only update adds a complete new motion graphics toolset derived from Mainframe North’s old Mash add-on, new render management and character rigging options, and updates to Bifrost and XGen. Autodesk has released its annual spring update to Maya – but in a break with convention, the new release it announced at NAB this year was not Maya 2017, but Maya 2016 Extension 2.








Autodesk mental ray for maya 2016